# Hello, world!

Now that you have Rust installed, let’s write your first Rust program. It's traditional when learning a new language to write a little program to print the text “Hello, world!” to the screen, and in this section, we'll follow that tradition.

The nice thing about starting with such a simple program is that you can quickly verify that your compiler is installed, and that it's working properly. Printing information to the screen is also just a pretty common thing to do, so practicing it early on is good.

Note: This book assumes basic familiarity with the command line. Rust itself makes no specific demands about your editing, tooling, or where your code lives, so if you prefer an IDE to the command line, that's an option.

## Creating a Project File

First, make a file to put your Rust code in. Rust doesn't care where your code lives, but for this book, I suggest making a projects directory in your home directory, and keeping all your projects there. Open a terminal and enter the following commands to make a directory for this particular project:

$mkdir ~/projects$ cd ~/projects
$mkdir hello_world$ cd hello_world

Note: If you’re on Windows and not using PowerShell, the ~ may not work. Consult the documentation for your shell for more details.

## Writing and Running a Rust Program

Next, make a new source file and call it main.rs. Rust files always end in a .rs extension. If you’re using more than one word in your filename, use an underscore to separate them; for example, you'd use hello_world.rs rather than helloworld.rs.

Now open the main.rs file you just created, and type the following code:

fn main() {
println!("Hello, world!");
}

Save the file, and go back to your terminal window. On Linux or OSX, enter the following commands:

$rustc main.rs$ ./main
Hello, world!

In Windows, just replace main with main.exe. Regardless of your operating system, you should see the string Hello, world! print to the terminal. If you did, then congratulations! You've officially written a Rust program. That makes you a Rust programmer! Welcome.

## Anatomy of a Rust Program

Now, let’s go over what just happened in your "Hello, world!" program in detail. Here's the first piece of the puzzle:

fn main() {

}

These lines define a function in Rust. The main function is special: it's the beginning of every Rust program. The first line says, “I’m declaring a function named main that takes no arguments and returns nothing.” If there were arguments, they would go inside the parentheses (( and )), and because we aren’t returning anything from this function, we can omit the return type entirely.

Also note that the function body is wrapped in curly braces ({ and }). Rust requires these around all function bodies. It's considered good style to put the opening curly brace on the same line as the function declaration, with one space in between.

Inside the main() function:

println!("Hello, world!");

This line does all of the work in this little program: it prints text to the screen. There are a number of details that are important here. The first is that it’s indented with four spaces, not tabs.

The second important part is the println!() line. This is calling a Rust macro, which is how metaprogramming is done in Rust. If it were calling a function instead, it would look like this: println() (without the !). We'll discuss Rust macros in more detail later, but for now you just need to know that when you see a ! that means that you’re calling a macro instead of a normal function.

Next is "Hello, world!" which is a string. We pass this string as an argument to println!, which prints the string to the screen. Easy enough!

The line ends with a semicolon (;). Rust is an expression oriented language, which means that most things are expressions, rather than statements. The ; indicates that this expression is over, and the next one is ready to begin. Most lines of Rust code end with a ;.

## Compiling and Running Are Separate Steps

In "Writing and Running a Rust Program", we showed you how to run a newly created program. We'll break that process down and examine each step now.

Before running a Rust program, you have to compile it. You can use the Rust compiler by entering the rustc command and passing it the name of your source file, like this:

$rustc main.rs If you come from a C or C++ background, you'll notice that this is similar to gcc or clang. After compiling successfully, Rust should output a binary executable, which you can see on Linux or OSX by entering the ls command in your shell as follows:$ ls
main  main.rs

On Windows, you'd enter:

$dir main.exe main.rs This shows we have two files: the source code, with an .rs extension, and the executable (main.exe on Windows, main everywhere else). All that's left to do from here is run the main or main.exe file, like this:$ ./main  # or main.exe on Windows

If main.rs were your "Hello, world!" program, this would print Hello, world! to your terminal.

If you come from a dynamic language like Ruby, Python, or JavaScript, you may not be used to compiling and running a program being separate steps. Rust is an ahead-of-time compiled language, which means that you can compile a program, give it to someone else, and they can run it even without Rust installed. If you give someone a .rb or .py or .js file, on the other hand, they need to have a Ruby, Python, or JavaScript implementation installed (respectively), but you only need one command to both compile and run your program. Everything is a tradeoff in language design.

Just compiling with rustc is fine for simple programs, but as your project grows, you'll want to be able to manage all of the options your project has, and make it easy to share your code with other people and projects. Next, I'll introduce you to a tool called Cargo, which will help you write real-world Rust programs.

# Hello, Cargo!

Cargo is Rust’s build system and package manager, and Rustaceans use Cargo to manage their Rust projects. Cargo manages three things: building your code, downloading the libraries your code depends on, and building those libraries. We call libraries your code needs ‘dependencies’ since your code depends on them.

The simplest Rust programs don’t have any dependencies, so right now, you'd only use the first part of its functionality. As you write more complex Rust programs, you’ll want to add dependencies, and if you start off using Cargo, that will be a lot easier to do.

As the vast, vast majority of Rust projects use Cargo, we will assume that you’re using it for the rest of the book. Cargo comes installed with Rust itself, if you used the official installers. If you installed Rust through some other means, you can check if you have Cargo installed by typing:

$cargo --version Into a terminal. If you see a version number, great! If you see an error like ‘command not found’, then you should look at the documentation for the system in which you installed Rust, to determine if Cargo is separate. ## Converting to Cargo Let’s convert the Hello World program to Cargo. To Cargo-fy a project, you need to do three things: 1. Put your source file in the right directory. 2. Get rid of the old executable (main.exe on Windows, main everywhere else) and make a new one. 3. Make a Cargo configuration file. Let's get started! ### Creating a new Executable and Source Directory First, go back to your terminal, move to your hello_world directory, and enter the following commands:$ mkdir src
$mv main.rs src/main.rs$ rm main  # or 'del main.exe' on Windows

Cargo expects your source files to live inside a src directory, so do that first. This leaves the top-level project directory (in this case, hello_world) for READMEs, license information, and anything else not related to your code. In this way, using Cargo helps you keep your projects nice and tidy. There's a place for everything, and everything is in its place.

Now, copy main.rs to the src directory, and delete the compiled file you created with rustc. As usual, replace main with main.exe if you're on Windows.

This example retains main.rs as the source filename because it's creating an executable. If you wanted to make a library instead, you'd name the file lib.rs. This convention is used by Cargo to successfully compile your projects, but it can be overridden if you wish.

### Creating a Configuration File

Next, create a new file inside your hello_world directory, and call it Cargo.toml.

Make sure to capitalize the C in Cargo.toml, or Cargo won't know what to do with the configuration file.

This file is in the TOML (Tom's Obvious, Minimal Language) format. TOML is similar to INI, but has some extra goodies, and is used as Cargo’s configuration format.

Inside this file, type the following information:

[package]

name = "hello_world"
version = "0.1.0"
authors = [ "Your name <you@example.com>" ]

The first line, [package], indicates that the following statements are configuring a package. As we add more information to this file, we’ll add other sections, but for now, we just have the package configuration.

The other three lines set the three bits of configuration that Cargo needs to know to compile your program: its name, what version it is, and who wrote it.

Once you've added this information to the Cargo.toml file, save it to finish creating the configuration file.

## Building and Running a Cargo Project

With your Cargo.toml file in place in your project's root directory, you should be ready to build and run your Hello World program! To do so, enter the following commands:

$cargo build Compiling hello_world v0.1.0 (file:///home/yourname/projects/hello_world)$ ./target/debug/hello_world
Hello, world!

Bam! If all goes well, Hello, world! should print to the terminal once more.

You just built a project with cargo build and ran it with ./target/debug/hello_world, but you can actually do both in one step with cargo run as follows:

$cargo run Running target/debug/hello_world Hello, world! Notice that this example didn’t re-build the project. Cargo figured out that the file hasn’t changed, and so it just ran the binary. If you'd modified your source code, Cargo would have rebuilt the project before running it, and you would have seen something like this:$ cargo run
Compiling hello_world v0.1.0 (file:///home/yourname/projects/hello_world)
Running target/debug/hello_world
Hello, world!

Cargo checks to see if any of your project’s files have been modified, and only rebuilds your project if they’ve changed since the last time you built it.

With simple projects, Cargo doesn't bring a whole lot over just using rustc, but it will become useful in the future. With complex projects composed of multiple crates, it’s much easier to let Cargo coordinate the build. With Cargo, you can just run cargo build, and it should work the right way.

## Building for Release

When your project is finally ready for release, you can use cargo build --release to compile your project with optimizations. These optimizations make your Rust code run faster, but turning them on makes your program take longer to compile. This is why there are two different profiles, one for development, and one for building the final program you’ll give to a user.

Running this command also causes Cargo to create a new file called Cargo.lock, which looks like this:

[root]
name = "hello_world"
version = "0.1.0"

Cargo uses the Cargo.lock file to keep track of dependencies in your application. This is the Hello World project's Cargo.lock file. This project doesn't have dependencies, so the file is a bit sparse. Realistically, you won't ever need to touch this file yourself; just let Cargo handle it.

That’s it! If you've been following along, you should have successfully built hello_world with Cargo.

Even though the project is simple, it now uses much of the real tooling you’ll use for the rest of your Rust career. In fact, you can expect to start virtually all Rust projects with some variation on the following commands:

$git clone someurl.com/foo$ cd foo
$cargo build ## Making A New Cargo Project the Easy Way You don’t have to go through that previous process every time you want to start a new project! Cargo can quickly make a bare-bones project directory that you can start developing in right away. To start a new project with Cargo, enter cargo new at the command line:$ cargo new hello_world --bin

This command passes --bin because the goal is to get straight to making an executable application, as opposed to a library. Executables are often called binaries (as in /usr/bin, if you’re on a Unix system).

Cargo has generated two files and one directory for us: a Cargo.toml and a src directory with a main.rs file inside. These should look familliar, they’re exactly what we created by hand, above.

This output is all you need to get started. First, open Cargo.toml. It should look something like this:

[package]

name = "hello_world"
version = "0.1.0"